Unclaimed
"May I help you?" the clerk asked, but Char was confused. "I ... um ... what do you sell here?" she asked (wondering where she was). "The Office of Unclaimed Luck doesn't sell anything; because you're here - and you're here because you ventured forth bravely on a 13th Friday - you can claim a bit of luck that was abandoned by someone less courageous," the clerk explained. "The Office of ...," Char whispered. "Unclaimed Luck," the clerk confirmed. "We do have limited time, so let me call your attention here to see if anything interests you." Char wobbled over to peer into the display case. "You could find twenty dollars in the pocket of a coat (here the clerk pointed to one of the small boxes on stands); avoid a ticket for either speeding, not having current tabs, or parking illegally (another box); slap an enemy in the face so hard it knocks them over but it's perceived as an accident (another) ... " "Ooooo," Char exclaimed, and the clerk paused. "Yes?" they said. "Is that the one?" "I ... think so," Char responded slowly, trying to imagine how such a thing could come to pass. "Beautiful," the clerk confirmed, placing the box on the countertop and instructing Char to open it and breathe in sharply. "Will it happen today?" she asked (after the inhale). "Absolutely it will ... in just a few minutes actually," the clerk answered. "And it'll be legit (as promised); you won't remember coming here." "That's too bad," Char commented, smiling. "Isn't it?" the clerk chuckled, fairly certain they'd see her again.
